The Penny Pot. By Stuart J. Murphy. Illus. by Lynne Cravath. (1998). Harper Collins, (0-06-0446717). 33 p. Gr. 1-3.
You Can't Buy a Dinosaur with a Dime. By Harriet Ziefert. Illus. by Amanda Haley. (2011).
Blue Apple Books, (978-160905464). 32 p. Gr. 1-3.
Pete is savings his money. He decides to spend most of it on a dinosaur but then starts rethinking his purchase. He make a new goal and decides to start again. Even though this book does include dollars, it's a great idea for topics in writing..how do you decide what you can afford, how do you make money, when is a good time to buy, and how do you keep track of what you earn?
This book is full of fun colorful photos of real kids! The borders of the pages are also surrounded by jelly beans. Each two page spread shows a child buying jellybeans with coins. The first purchase shows a child buying one jelly bean for one penny. As the book progresses, a combination of coins is used.
Rhyme and clearly shot photographs allow children to practice their counting skills in this book. Each coin is introduced and then shown in a variety of visuals to make other coin values. By the end of the book, the author is guiding the reader to making combinations of coins adding up to a dollar.
Learn to Count Money Game - The game on this site begins with a choice of counting coins only or a combination of both coins and paper bills. The object is to click and drag the amount shown in the box. When you are correct, a fish tank appears and a fish begins swimming around. Your goal is to collect 10 fish! If you guess wrong you lose a fish. The opportunities to make combinations of coins is unlimited. Once the student is introduced, it is totally independent. If the student completes, they can go to a more complicated level which combines dollars. Allows for more challenge for faster learners.
Counting Money Game - This site is great for the beginner or the student who needs a little practice with penny, nickel and dime before adding in the quarter. The student counts the amount then types it in. If the student is incorrect, they will be told to try again. If they are correct, it will tell them so and allow them to advance. After about 10 activities, a short 30 second video cartoon appears and then gives them the option to start again. Very easy and totally independent.
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